AI Insights · Timothy · April 2022
Top 5 Ultracasual Games on iOS in Italy: Q1 2022 Performance
Explore the performance trends of the top 5 ultracasual games on iOS in Italy for Q1 2022, including revenue, downloads, and active user metrics.
In the first quarter of 2022, the ultracasual gaming sector in Italy on the iOS platform saw interesting trends across the top 5 applications. Here’s a detailed look at their performance metrics, sourced from Sensor Tower.
Slime it: Slime Game Simulator by Slime4Fun experienced consistent revenue generation, peaking at around $476 in the week of January 10. Weekly downloads were minimal, with a slight peak of 14 in late December and a gradual decline thereafter. Active users saw a steady decline from approximately 2.5K at the start of the year to just over 2K by the end of March.
Magic Slime: Antistress & ASMR from Finger Art Games showed a steady revenue increase, reaching about $730 in the week of January 10. Downloads showed a notable spike to 50 in early January before stabilizing around the mid-teens. Active users dropped from around 1.9K at the start of the year to 1.5K by the end of the quarter.
Dot to Dot: Connect the Dots by Dot to Dot s.r.o. maintained steady revenue, peaking at $146 in the first week of January. Weekly downloads averaged around 300, with minor fluctuations. Active users saw a slight decline from 725 at the beginning to about 607 by the end of March.
Goo: Slime simulator, ASMR from Exomind LTD had fluctuating revenue, with a high of $122 in mid-January. Downloads were erratic, with significant peaks and troughs, such as 1.2K in late December and a low of zero in several weeks. Active users decreased significantly from 583 at the start to a low of 52 in early March but rebounded slightly to 187 by the end of the quarter.
Acrylic Nails! by Crazy Labs saw notable revenue peaks, hitting $103 in mid-February. Downloads were robust, starting at 6.3K in late December and maintaining an average of around 2K throughout the quarter. Active users peaked at 20.6K in early January, with a gradual decline to 8.7K by the end of March.
For more detailed insights and comprehensive data, visit Sensor Tower.